![]() ![]() There's also the Hot Pursuit utility that makes your 4 next charged bursts instant when you exit cover, but you lose the charges if you go back into cover and the cooldown is much longer, so it's a bit less reliable.Ĭommando is easier to do well in general with than gunslinger, but it helps that Sharpshooter has a very easy rotation. It's not a DPS increase, since you are trading in a 1.5s cast for a 1.5s global cooldown, but it allows you to quickly take cover while moving, take a quick shot, then keep on moving. I'm also a big fan of the snap shot utility, it makes your next Charged Burst instant. I find it helps a lot to bind "Take cover in place" to a key (I use "F"), so you can go into cover quickly. With regular cast bar abilities, if you interrupt the cast bar you can just try again once in a safe spot). If you have to interrupt a channel to move, you don't deal part of the damage and can't use the ability for a bit. You'll be using it a lot while leveling.Ĭompared to Dirty Fighting, Sharpshooter loses less for breaking cover to move, since it only has one channeled ability instead of two (Channeled abilities go into cooldown as soon as you start using them, but the damage they deal is spread over a few seconds. That said, at least outside group content, you don't really need to move much while in combat. Gunslingers are all about taking cover, and sharpshooter doubly so, since being in cover increases your energy regen so it's definitely less mobile than other classes. Once you hit the level cap and gear up, it's a very solid option, the one spec I don't mind doing the Section X heroic with (excluding stealthies!). IIRC, Gunnery is a bit of a late bloomer, it takes a bit before it feels great and mobile (make sure you grab the utility that allows you to use boltstorm while moving!). Unlike other specs, they don't feel like they just gave you a bunch of random abilities, but there's interesting synergies between them. So in the end it's up to you, but hopefully that gives you a good idea of each class and spec.īoth Gunnery and Sharpshooter have fun rotations that make sense. Very unique for sure (perhaps you can tell it's my favorite). You have a lot of rotational aoe damage which is really cool and just overall really feels like a pocketful of gadgets spec. Saboteur, on the other hand, isn't the most difficult to perform rotationally on a dummy (though certainly more difficult than the other two), but in practice ends up being much more difficult due to the number of dots and ground based aoes you have. Sharpshooter has a very simple, endlessly repeating rotation with some heavy hitting attacks.ĭirty fighting is a dot spec that also has a very simple rotation and is one of the strongest sustained damage dealers in the game. It's one of the only times I've seen it successfully executed in any mmo. Gunslinger really nails the feeling of being a turret very well. It's definitely one I would recommend for those first getting into healing. You have very "meaty" hard hitting heals and low cool down, potent aoe heals. People like to meme about how gunnery is grav round spam but there is some slight nuances to the way that the boltstorm resets work that actually make it a bit more difficult to play at a high level then initially seems.Īssault specialist is a dot spec with a surprising amount of burst, and one of the most difficult classes to play rotationally but can be very rewarding if you get it down.Ĭombat medic is a very satisfying healer to play. Like you said it's subjective but personally I like gunslinger more.Ĭommando (both specs) is one of the most mobile ranged DPS in the game so if you like the feeling of being able to move around a lot then it's a good class for you.
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